Transform Interactive Blog

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Cinema Director Powers Online Casino Game Development

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Digital Leisure chose Cinema Director Unity Timeline Editor to power camera cuts and cinematics for their ‘The Four Kings Casino and Slots‘ online casino game development of transitions, introduction, etc. See the game in action below: “Cinema Director was an invaluable tool in the creation of our cinematics. We were able to easily set up and…

How to set a Custom Unity Fullscreen Resolution

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We recently had a user of one of our Unity extension products, Cinema Pro Cams, ask how to set a Unity Fullscreen Resolution when you build a game? Here is the forum article for those interested – https://transforminteractive.com/forum/viewtopic.php?f=18&t=152 Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac…

Magic effects in Unity!

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Hey everyone! Director Bot is back with an all new episode of Unity Tips! This time, he shows you how to make some cool magic effects, and gives you a free asset containing a pack of them. Check it out: https://www.youtube.com/watch?v=cJd4Kd7pb6w

Cinema Suite Wins Oakville Innovation Award

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It’s always an honour to be recognized by your peers. That is why we are humbled and very grateful to win the Oakville Innovation award for most innovative software solution over multiple industries. 25 companies were nominated for award in our city this year which were held at the Oakville Convention Center in Oakville, ON.…

The biggest update to Cinema Director so far…

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A couple of days ago we launched an update for Cinema Director, to the Cinema Suite Store as well as the Unity Asset Store. It is the biggest update we have done for Cinema Director since its launch in August, and brings to the table a bunch of new features. The most obvious change is…

Grave Game

Grave Game developed with Cinema Director

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Grave game is a first person, open world survival horror experience developed by Broken Window Studios using Cinema Director Unity extension software to help create visuals in the game. Players can explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration…

Kinect 2 for everybody!

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Up until recently, Microsoft has officially said that the Kinect that came bundled with the Xbox One would not be compatible with Windows. This all changed yesterday, when Microsoft announced that they would be shipping a $50 adapter that allows you to use your Xbox One Kinect just as you would a Kinect for Windows v2.…

PRESS RELEASE: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects

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October 13, 2014 For Immediate Release: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects In an experimental teaching project, two University of Wisconsin-Stout art and design faculty members, Kevin Pontuti and Dave Beck, brought students together from multiple classes to explore the convergence of cinema, animation and games. Using the classic-game ZORK as…

Invisible shadow casting objects in Unity!

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Yesterday, in the middle of the Cinema Director 24 hour sale, we launched our third Unity Tips video! This one is about allowing you to create invisible shadow casters. As in something that renders it’s shadow, but not itself. This can have tonnes of creative uses! If you duplicate an object, and apply the invisible…