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Mixed Reality Capture Studios: A Look Inside
360 degree video playing on a head mounted display is not really virtual reality, despite widespread public confusion. Video cameras capture content that has a locked in perspective- you can’t look around an object, and 360 video is no exception. For virtual reality to feel like a reality, you need to have a sense of…
Read More‘The Realities Show’ – Microsoft launches MR based talk show
Earlier this week, Microsoft kicked off The Realities Show: a 30 minute live streamed talk show. The show features Microsoft engineers covering the HoloLens and Windows Mixed Reality- diving into its features and capabilities. They even do a bit of Q&A, so it’s a great opportunity to get some questions answered by the creators of…
Read MorePrevisualization on The Expanse with Cinema Pro Cams VR
The Expanse: Season 3 We at Cinema Suite recently had a chance to work with the creators of the SciFi series The Expanse on a very cool VR previsualization related project. What better way to celebrate the launch of Season 3 tomorrow (April 11th) , then to discuss how the folks at The Expanse wanted…
Read More‘Puppymonkeybaby’ AR Mirror For Mountain Dew and Superbowl LI
Last year we had an opportunity to work on a very unique, high profile project with our friends over at Sheet Metal Alchemist for Mountain Dew and Superbowl LI. The goal was to create an AR (Augmented Reality) mirror, using a Kinect and an HDTV to mimic the movements of the user, and translate them into…
Read MoreHow Microsoft’s HoloLens can change your business
The Microsoft HoloLens represents one of the biggest leaps in technology I’ve seen in my lifetime. It’s about as “magical” as technology can get, and I don’t mean “magical” in the way Apple uses it when talking about their latest iPhone. When you first use the HoloLens, you’re hit with such a solid initial experience that…
Read MoreThe difference between virtual reality and mixed reality
Virtual Reality and Mixed Reality are two similar but distinctly different cutting edge technologies. It’s not uncommon that both Mixed Reality and Virtual Reality are mentioned in the same sentence. Silicon Valley tech giants like Facebook and Microsoft are heavily investing in both technologies. Facebook bought Virtual Reality startup company Oculus in 2014 before they even released their…
Read MoreNatural looking cinematic motion blur for your Unity project
What is motion blur? Motion blur is a visual artifact in which fast moving object in an image appear to be streaked, or blurred. To someone starting out in motion graphics, something like motion blur can easily be overlooked despite the fact that it makes a big difference in delivering a natural looking end product.…
Read MoreHow to make your Unity project look like it was shot on film
Achieving the “Film Look” in Unity Director Bot is back with a new episode of Unity Tips! In this one, we examine the “Film Look.” People tend to prefer the look of analog film photography over the look of clean cut digital, for reasons unimaginable to non-organic life forms like Director Bot. But, he is…
Read MoreThe 5 Best Uses for Unity (Besides Game Development)
Alternate Uses for Unity We usually think of Unity as a game engine, a collection of tools for making video games; we all know it’s good at doing that job. But, its use shouldn’t be exclusive to making games, there are many other uses for Unity. Unity is a powerful multimedia tool capable of deploying…
Read MoreThe many definitions of Dynamic Range/HDR: Explained!
People tend to think the “resolution” of an image directly relates to its quality. This is not entirely true, as there are many other factors besides resolution to consider. “Dynamic Range” is an important one. It’s is a term I’ve seen thrown around a lot lately. HDR (High Dynamic Range) seems to be one of…
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