Posts Tagged ‘Unity’
Passengers Movie uses Cinema Director
Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…
Read MoreAlone Without Her and Cinema Director
Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…
Read MoreHow to make your Unity project look like it was shot on film
Achieving the “Film Look” in Unity Director Bot is back with a new episode of Unity Tips! In this one, we examine the “Film Look.” People tend to prefer the look of analog film photography over the look of clean cut digital, for reasons unimaginable to non-organic life forms like Director Bot. But, he is…
Read MoreReCore by Microsoft Studios – Powered by Cinema Director
ReCore Game Microsoft Studios ReCore Game was announced at E3 recently with much fanfare. You play the role of Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. The game is set to release later in 2016, and is a successor to Metroid…
Read MoreDownload a Free Library of Unity Scene Textures
We are Cinema Suite and our team makes software extensions for Unity that allows game developers and movie professionals to create and control content for their projects quickly, and easily. Our Cinema Themes Extension is a free unity download that was created to allow you to further enhance the look and feel of your Unity scene.…
Read MoreStar Wars: Galaxy of Heroes developed with Cinema Director
The FORCE IS STRONG with Cinema Director. EA: Capital Games used Cinema Director for development of Star Wars: Galaxy of Heroes in Unity. Watch the Trailer below: Cinema Director is the perfect tool for mobile game development. We have optimized the software to have minimal to no impact on mobile builds, but still give the full…
Read MoreCinema Director and Klonk Games | Shift Happens
Nothing feels better than when your customers feature you in their project. This happened recently with the team over at Klonk Games during the development of their latest game Shift Happens. They were so happy with the results, that they contacted us to show us a video that they made showing Cinema Director in action.…
Read MoreCinema Director Tutorial Series… redone!
I went back and re-recorded all of the Cinema Director tutorials to be up to date with the changes we’ve made to Cinema Director over the past year. Give them a watch! If you’re unfamiliar with what Cinema Director is, it’s an awesome timeline editor for Unity that we develop here at Cinema Suite. If…
Read MoreHomeworld and Cinema Director at Unity Unite 2015
For the past couple of years we have been working closely with Blackbird Interactive and Gearbox, maker and publisher of the Homeworld prequel, Homeworld: Shipbreakers. Due to the sensitive nature of the project, we have had to stay very quiet about our collaboration with BBI and this project that they have been working on. At Unity…
Read MoreThe 180 Degree Rule and how it relates to video games
Director Bot is back with an all new episode of Unity Tips, where he talks about another filmmaking technique: The 180 Degree Rule! Many may overlook the importance of cinematography in video games. Sometimes, if proper techniques aren’t followed, the audience may not feel as immersed as they should be, and can even stop playing…
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