Posts Tagged ‘game’
The difference between virtual reality and mixed reality
Virtual Reality and Mixed Reality are two similar but distinctly different cutting edge technologies. It’s not uncommon that both Mixed Reality and Virtual Reality are mentioned in the same sentence. Silicon Valley tech giants like Facebook and Microsoft are heavily investing in both technologies. Facebook bought Virtual Reality startup company Oculus in 2014 before they even released their…
Read MoreAlone Without Her and Cinema Director
Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…
Read MoreReCore by Microsoft Studios – Powered by Cinema Director
ReCore Game Microsoft Studios ReCore Game was announced at E3 recently with much fanfare. You play the role of Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. The game is set to release later in 2016, and is a successor to Metroid…
Read MoreStar Wars: Galaxy of Heroes developed with Cinema Director
The FORCE IS STRONG with Cinema Director. EA: Capital Games used Cinema Director for development of Star Wars: Galaxy of Heroes in Unity. Watch the Trailer below: Cinema Director is the perfect tool for mobile game development. We have optimized the software to have minimal to no impact on mobile builds, but still give the full…
Read MoreCinema Director and Klonk Games | Shift Happens
Nothing feels better than when your customers feature you in their project. This happened recently with the team over at Klonk Games during the development of their latest game Shift Happens. They were so happy with the results, that they contacted us to show us a video that they made showing Cinema Director in action.…
Read MoreHomeworld and Cinema Director at Unity Unite 2015
For the past couple of years we have been working closely with Blackbird Interactive and Gearbox, maker and publisher of the Homeworld prequel, Homeworld: Shipbreakers. Due to the sensitive nature of the project, we have had to stay very quiet about our collaboration with BBI and this project that they have been working on. At Unity…
Read MorePRESS RELEASE: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects
October 13, 2014 For Immediate Release: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects In an experimental teaching project, two University of Wisconsin-Stout art and design faculty members, Kevin Pontuti and Dave Beck, brought students together from multiple classes to explore the convergence of cinema, animation and games. Using the classic-game ZORK as…
Read MoreHow to make a Cutscene in Unity
How to make a cutscene in Unity? With the release of Cinema Director, our Unity extension for creating cinematic content, of course I would now recommend it as the best solution. But what did people do before there was a definitive cutscene editor for Unity? Well, you have to tell your story somehow. One…
Read MoreCinema Themes Now Available!
Recently our awesome Digital Media Producer Mitch, came up with a great idea for Unity while he was editing some of our videos. He wanted to create a library of effects that a user could apply to their Unity project to change the atmospheric look and feel of the environment without much effort. The result of…
Read MoreCinema Director is here!
After over two crazy years of development, Cinema Director is now available for purchase on the Unity Asset Store! It has been a very long journey with many highs, some lows, and lots of in between. It’s always a challenge juggling our internal deadlines, requests from our community, alpha/beta software testers, and our early pre-release…
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