Posts Tagged ‘film’
Passengers Movie uses Cinema Director
Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…
Read MoreThe 180 Degree Rule and how it relates to video games
Director Bot is back with an all new episode of Unity Tips, where he talks about another filmmaking technique: The 180 Degree Rule! Many may overlook the importance of cinematography in video games. Sometimes, if proper techniques aren’t followed, the audience may not feel as immersed as they should be, and can even stop playing…
Read MorePRESS RELEASE: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects
October 13, 2014 For Immediate Release: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects In an experimental teaching project, two University of Wisconsin-Stout art and design faculty members, Kevin Pontuti and Dave Beck, brought students together from multiple classes to explore the convergence of cinema, animation and games. Using the classic-game ZORK as…
Read MoreHow to make a Cutscene in Unity
How to make a cutscene in Unity? With the release of Cinema Director, our Unity extension for creating cinematic content, of course I would now recommend it as the best solution. But what did people do before there was a definitive cutscene editor for Unity? Well, you have to tell your story somehow. One…
Read MoreCinema Themes Now Available!
Recently our awesome Digital Media Producer Mitch, came up with a great idea for Unity while he was editing some of our videos. He wanted to create a library of effects that a user could apply to their Unity project to change the atmospheric look and feel of the environment without much effort. The result of…
Read MoreFrequenty Asked Questions – Cinema Mo Cap
Greetings! Since our launch of Cinema Mo Cap, the response in the community has been, quite simply, amazing. We’ve had a huge outpouring of awesome comments, reviews, suggestions, etc. for Cinema Mo Cap. We want to extend a very special thank you to all of you, for supporting Cinema Suite buy either purchasing Cinema Mo…
Read MoreCinema Mo Cap Now Available!
We are pleased to announce the release of Cinema Mo Cap on the Unity asset store today! Cinema Mo Cap is a Unity3D extension that allows Unity users to quickly capture humanoid animations using their Microsoft Kinect. Take a look at some of the neat things you can do with Cinema Mo Cap on our YouTube…
Read MoreCinema Suite Inc. and Every1Games – Beta Event with a Twist!
Cinema Suite Inc. has been working on developing tools for Indie game developers and film professionals. A software extension of the game software engine, Unity3D, Cinema Director will allow game developers to create awesome, cinematic cut scenes for their games quickly and easily, as well as sequence events during game run-time. Film professionals and hobbyists will…
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