Posts Tagged ‘cinema director’
Alone Without Her and Cinema Director
Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…
Read MoreStar Wars: Galaxy of Heroes developed with Cinema Director
The FORCE IS STRONG with Cinema Director. EA: Capital Games used Cinema Director for development of Star Wars: Galaxy of Heroes in Unity. Watch the Trailer below: Cinema Director is the perfect tool for mobile game development. We have optimized the software to have minimal to no impact on mobile builds, but still give the full…
Read MoreCinema Director and Klonk Games | Shift Happens
Nothing feels better than when your customers feature you in their project. This happened recently with the team over at Klonk Games during the development of their latest game Shift Happens. They were so happy with the results, that they contacted us to show us a video that they made showing Cinema Director in action.…
Read MoreUnity: Architectural Visualization | Not just for game developers
When we think of the Unity3D game engine, the first thought that naturally comes to our mind, is that it is used for creating video games. Of course, this is true with almost 60% of all mobile games being developed with Unity, as well as 1000s of games for PC’s and other platforms. However, there…
Read MoreCinema Director Tutorial Series… redone!
I went back and re-recorded all of the Cinema Director tutorials to be up to date with the changes we’ve made to Cinema Director over the past year. Give them a watch! If you’re unfamiliar with what Cinema Director is, it’s an awesome timeline editor for Unity that we develop here at Cinema Suite. If…
Read MoreHomeworld and Cinema Director at Unity Unite 2015
For the past couple of years we have been working closely with Blackbird Interactive and Gearbox, maker and publisher of the Homeworld prequel, Homeworld: Shipbreakers. Due to the sensitive nature of the project, we have had to stay very quiet about our collaboration with BBI and this project that they have been working on. At Unity…
Read MoreThe 180 Degree Rule and how it relates to video games
Director Bot is back with an all new episode of Unity Tips, where he talks about another filmmaking technique: The 180 Degree Rule! Many may overlook the importance of cinematography in video games. Sometimes, if proper techniques aren’t followed, the audience may not feel as immersed as they should be, and can even stop playing…
Read MoreHow to make a Cutscene in Unity
How to make a cutscene in Unity? With the release of Cinema Director, our Unity extension for creating cinematic content, of course I would now recommend it as the best solution. But what did people do before there was a definitive cutscene editor for Unity? Well, you have to tell your story somehow. One…
Read MoreCinema Director is here!
After over two crazy years of development, Cinema Director is now available for purchase on the Unity Asset Store! It has been a very long journey with many highs, some lows, and lots of in between. It’s always a challenge juggling our internal deadlines, requests from our community, alpha/beta software testers, and our early pre-release…
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