Unity
HaptX: The Future of Haptics?
When we think of haptics feedback devices, vibrating motors usually come to mind. Or in the case of something like the Nintendo JoyCon, actuators that use a sound wave to control what you feel. At Haptx, they’re taking a radical new approach to haptic technology. One that when combined with Mixed Reality, has the power…
Read MoreHow Does Science-Based Six Pack Really Work?
These days, the majority of the guys have trouble shedding pounds and physical fitness. Getting 6-pack isn’t a truly difficult job. About everyone has developed a poor dependence on physical exercise. The health and fitness market will deny the body to obtain the flat belly and 6 pack ab muscles. Are you currently stressed about…
Read MorePrevisualization on The Expanse with Cinema Pro Cams VR
The Expanse: Season 3 We at Cinema Suite recently had a chance to work with the creators of the SciFi series The Expanse on a very cool VR previsualization related project. What better way to celebrate the launch of Season 3 tomorrow (April 11th) , then to discuss how the folks at The Expanse wanted…
Read More‘Puppymonkeybaby’ AR Mirror For Mountain Dew and Superbowl LI
Last year we had an opportunity to work on a very unique, high profile project with our friends over at Sheet Metal Alchemist for Mountain Dew and Superbowl LI. The goal was to create an AR (Augmented Reality) mirror, using a Kinect and an HDTV to mimic the movements of the user, and translate them into…
Read MorePassengers Movie uses Cinema Director
Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…
Read MoreNatural looking cinematic motion blur for your Unity project
What is motion blur? Motion blur is a visual artifact in which fast moving object in an image appear to be streaked, or blurred. To someone starting out in motion graphics, something like motion blur can easily be overlooked despite the fact that it makes a big difference in delivering a natural looking end product.…
Read MoreUnity is now FREE for qualifying Academic Institutions at all levels
In March of 2015 Unity announced that their video game design software would be made free to primary and secondary academic institutions across the world. Since then over 77,000 licenses have been granted and over 300,000 new students have had the opportunity to explore the possibilities of Unity. In a recent blog post and in…
Read MoreAlone Without Her and Cinema Director
Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…
Read MoreHow to make your Unity project look like it was shot on film
Achieving the “Film Look” in Unity Director Bot is back with a new episode of Unity Tips! In this one, we examine the “Film Look.” People tend to prefer the look of analog film photography over the look of clean cut digital, for reasons unimaginable to non-organic life forms like Director Bot. But, he is…
Read MoreReCore by Microsoft Studios – Powered by Cinema Director
ReCore Game Microsoft Studios ReCore Game was announced at E3 recently with much fanfare. You play the role of Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. The game is set to release later in 2016, and is a successor to Metroid…
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