Cinema Director
Passengers Movie uses Cinema Director
Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…
Read MoreNatural looking cinematic motion blur for your Unity project
What is motion blur? Motion blur is a visual artifact in which fast moving object in an image appear to be streaked, or blurred. To someone starting out in motion graphics, something like motion blur can easily be overlooked despite the fact that it makes a big difference in delivering a natural looking end product.…
Read MoreUnity is now FREE for qualifying Academic Institutions at all levels
In March of 2015 Unity announced that their video game design software would be made free to primary and secondary academic institutions across the world. Since then over 77,000 licenses have been granted and over 300,000 new students have had the opportunity to explore the possibilities of Unity. In a recent blog post and in…
Read MoreAlone Without Her and Cinema Director
Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…
Read MoreHow to make your Unity project look like it was shot on film
Achieving the “Film Look” in Unity Director Bot is back with a new episode of Unity Tips! In this one, we examine the “Film Look.” People tend to prefer the look of analog film photography over the look of clean cut digital, for reasons unimaginable to non-organic life forms like Director Bot. But, he is…
Read MoreReCore by Microsoft Studios – Powered by Cinema Director
ReCore Game Microsoft Studios ReCore Game was announced at E3 recently with much fanfare. You play the role of Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. The game is set to release later in 2016, and is a successor to Metroid…
Read MoreThe 5 Best Uses for Unity (Besides Game Development)
Alternate Uses for Unity We usually think of Unity as a game engine, a collection of tools for making video games; we all know it’s good at doing that job. But, its use shouldn’t be exclusive to making games, there are many other uses for Unity. Unity is a powerful multimedia tool capable of deploying…
Read MoreHomeworld: Deserts of Kharak – Customer Story
Homeworld Deserts of Kharak – Powered by Cinema Suite Over the past couple of years Cinema Suite was working on a top secret project with Blackbird Interactive. While we were still in alpha development using Unity 4, BBI approached us about using our technology in their new project, Homeworld: Shipbreakers. Since changed to Homeworld Deserts…
Read MoreStar Wars: Galaxy of Heroes developed with Cinema Director
The FORCE IS STRONG with Cinema Director. EA: Capital Games used Cinema Director for development of Star Wars: Galaxy of Heroes in Unity. Watch the Trailer below: Cinema Director is the perfect tool for mobile game development. We have optimized the software to have minimal to no impact on mobile builds, but still give the full…
Read MoreCinema Director and Klonk Games | Shift Happens
Nothing feels better than when your customers feature you in their project. This happened recently with the team over at Klonk Games during the development of their latest game Shift Happens. They were so happy with the results, that they contacted us to show us a video that they made showing Cinema Director in action.…
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