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Unity: Architectural Visualization | Not just for game developers
When we think of the Unity3D game engine, the first thought that naturally comes to our mind, is that it is used for creating video games. Of course, this is true with almost 60% of all mobile games being developed with Unity, as well as 1000s of games for PC’s and other platforms. However, there…
Read MoreHomeworld and Cinema Director at Unity Unite 2015
For the past couple of years we have been working closely with Blackbird Interactive and Gearbox, maker and publisher of the Homeworld prequel, Homeworld: Shipbreakers. Due to the sensitive nature of the project, we have had to stay very quiet about our collaboration with BBI and this project that they have been working on. At Unity…
Read MoreCinema Mo Cap now supporting Kinect 2
It’s been a long road, countless hours of development and dancing around our office, but today we are very happy to announce the release of Cinema Mo Cap, now supporting the Kinect 2. Cinema Mo Cap for Kinect 2 – Available in the Unity Asset Store We want to give out a huge thank you…
Read MoreCinema Director – Customer Tutorial
Erwin’s Timewarp is a new adventure game that recently was greenlit on Steam. It’s great to see successful projects that are utilizing Cinema Director for their sequencing and event management needs. You can check out Erwin’s Timewarp on Steam here. What’s even nicer to see, is when our game developers using Cinema Director actually…
Read MoreUnity Community Art Challenge – WINNERS!
We wanted to quickly recognize all the winners of the awesome bridge competition that was recently held in the Unity forums. Winners received free vouchers for The Cinema Suite, Cinema Director, and Cinema Pro Cams. So, without further ado, here are the winners! 1st Place = @essimoon2 Winner of a full version of The Cinema Suite!…
Read MoreInstalling Kinect SDK on Windows 8 and 8.1
Hello everyone, Lately we’ve gotten a few users who are having trouble getting their Kinect working in Windows 8 and 8.1. The main reason for this, is that Microsoft has become more strict about driver signatures and how drivers are installed in Windows 8. Since the release of the new Kinect v2, Microsoft would rather…
Read MoreCinema Director Powers Online Casino Game Development
Digital Leisure chose Cinema Director Unity Timeline Editor to power camera cuts and cinematics for their ‘The Four Kings Casino and Slots‘ online casino game development of transitions, introduction, etc. See the game in action below: “Cinema Director was an invaluable tool in the creation of our cinematics. We were able to easily set up and…
Read MoreHow to set a Custom Unity Fullscreen Resolution
We recently had a user of one of our Unity extension products, Cinema Pro Cams, ask how to set a Unity Fullscreen Resolution when you build a game? Here is the forum article for those interested – https://transforminteractive.com/forum/viewtopic.php?f=18&t=152 Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac…
Read MoreCinema Suite Wins Oakville Innovation Award
It’s always an honour to be recognized by your peers. That is why we are humbled and very grateful to win the Oakville Innovation award for most innovative software solution over multiple industries. 25 companies were nominated for award in our city this year which were held at the Oakville Convention Center in Oakville, ON.…
Read MoreGrave Game developed with Cinema Director
Grave game is a first person, open world survival horror experience developed by Broken Window Studios using Cinema Director Unity extension software to help create visuals in the game. Players can explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration…
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